#include "d/a/obj/d_a_obj_trap_bird_wood.h" SPECIAL_ACTOR_PROFILE(OBJ_TRAP_BIRD_WOOD, dAcOTrapBirdWood_c, fProfile::OBJ_TRAP_BIRD_WOOD, 0x23F, 0, 7); STATE_DEFINE(dAcOTrapBirdWood_c, Wait); STATE_DEFINE(dAcOTrapBirdWood_c, Broken); void dAcOTrapBirdWood_c::initializeState_Wait() {} void dAcOTrapBirdWood_c::executeState_Wait() {} void dAcOTrapBirdWood_c::finalizeState_Wait() {} void dAcOTrapBirdWood_c::initializeState_Broken() {} void dAcOTrapBirdWood_c::executeState_Broken() {} void dAcOTrapBirdWood_c::finalizeState_Broken() {}