#include "d/a/obj/d_a_obj_trap_rock_1.h" #include "d/col/bg/d_bg_s.h" #include "d/flag/sceneflag_manager.h" #include "d/snd/d_snd_wzsound.h" #include "m/m_vec.h" #include "nw4r/math/math_arithmetic.h" #include "s/s_Math.h" SPECIAL_ACTOR_PROFILE(OBJ_TRAP_ROCK_1, dAcOtrapRock1_c, fProfile::OBJ_TRAP_ROCK_1, 0x26B, 0, 2); STATE_DEFINE(dAcOtrapRock1_c, TrapWait); STATE_DEFINE(dAcOtrapRock1_c, TrapAction); STATE_DEFINE(dAcOtrapRock1_c, TrapReturn); bool dAcOtrapRock1_c::createHeap() { mResFile = nw4r::g3d::ResFile(getOarcResFile("TrapRockRoll")); nw4r::g3d::ResMdl m = mResFile.GetResMdl("TrapRockRoll"); TRY_CREATE(mMdl.create(m, &mAllocator, 0x120)); mMdl.setPriorityDraw(0x1C, 0x09); void *dzb = getOarcFile("TrapRockRoll", "dzb/TrapRockRoll.dzb"); void *plc = getOarcFile("TrapRockRoll", "dat/TrapRockRoll.plc"); updateMatrix(); return !mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, nullptr); } int dAcOtrapRock1_c::create() { mActivationSceneFlag = mParams & 0xFF; mReturnSceneFlag = (mParams >> 8) & 0xFF; CREATE_ALLOCATOR(dAcOtrapRock1_c); mBgW.SetCrrFunc(dBgS_MoveBGProc_Typical); dBgS::GetInstance()->Regist(&mBgW, this); mAcceleration = 0.0f; mMaxSpeed = -40.0f; mStateMgr.changeState(StateID_TrapWait); mVec3_c min, max; mMdl.getBounds(&min, &max); static mVec3_c offset = mVec3_c(50.0f, 50.0f, 50.0f); min -= offset; max += offset; mBoundingBox.Set(min, max); return SUCCEEDED; } int dAcOtrapRock1_c::doDelete() { return SUCCEEDED; } int dAcOtrapRock1_c::actorExecute() { mStateMgr.executeState(); updateMatrix(); mMdl.setLocalMtx(mWorldMtx); mBgW.Move(); return SUCCEEDED; } int dAcOtrapRock1_c::draw() { drawModelType1(&mMdl); return SUCCEEDED; } void dAcOtrapRock1_c::initializeState_TrapWait() {} void dAcOtrapRock1_c::executeState_TrapWait() { if (SceneflagManager::sInstance->checkBoolFlag(mRoomID, mActivationSceneFlag)) { mStateMgr.changeState(StateID_TrapAction); } } void dAcOtrapRock1_c::finalizeState_TrapWait() {} void dAcOtrapRock1_c::initializeState_TrapAction() { mFrameCounter = 0; field_0x59E = 0x2000; field_0x5A0 = 0x2000; field_0x5A5 = 1; field_0x5A2 = 0x2D8; startSound(SE_TrapRc1_TRAP_ACTION); } void dAcOtrapRock1_c::executeState_TrapAction() { if (SceneflagManager::sInstance->checkBoolFlag(mRoomID, mReturnSceneFlag)) { mStateMgr.changeState(StateID_TrapReturn); } else if (field_0x59E == 0 || mFrameCounter > 4) { // After 5 frames, move mRotation.x to 0x4000, then stay until return bool reachedPoint = sLib::chaseAngle(&mRotation.x.mVal, 0x4000, 0x14); if (reachedPoint) { return; } } else { f32 ratio; if (mFrameCounter == 0 && mRotation.x < 0x4000) { ratio = 0.1f; } else { f32 b = field_0x5A0; f32 r = (mRotation.x - 0x4000) / b; ratio = nw4r::math::FAbs(r); } if (ratio > 1.0f) { ratio = 1.0f; } else if (ratio < 0.1f) { ratio = 0.1f; } s16 newAng = field_0x5A5 * (1.0f - ratio) * field_0x5A2; static const u16 sSomeValue = 0x3C; if (field_0x5A5 > 0) { if ((u16)newAng <= sSomeValue - 1) { newAng = sSomeValue; } } else if ((u16)(newAng + sSomeValue - 1) <= sSomeValue - 1) { newAng = -sSomeValue; } mRotation.x += (int)newAng; if (field_0x59E > 0 && mRotation.x > field_0x59E + 0x4000 || field_0x59E < 0 && mRotation.x < field_0x59E + 0x4000) { mRotation.x = field_0x59E + 0x4000; u8 r6 = field_0x5A5; field_0x5A5 = r6 - (r6 * 2); field_0x5A0 = field_0x59E; field_0x59E = field_0x59E - (field_0x59E * 2); if (mFrameCounter >= 1) { field_0x59E = field_0x59E >> 1; field_0x5A2 = field_0x5A2 >> 2; } else { field_0x5A2 = field_0x5A2 * 2 / 3; } mFrameCounter++; } } } void dAcOtrapRock1_c::finalizeState_TrapAction() {} void dAcOtrapRock1_c::initializeState_TrapReturn() {} void dAcOtrapRock1_c::executeState_TrapReturn() { bool reachedReturnPoint = sLib::chaseAngle(&mRotation.x.mVal, 0, 0x222); if (reachedReturnPoint) { mStateMgr.changeState(StateID_TrapWait); } } void dAcOtrapRock1_c::finalizeState_TrapReturn() {}