#include "d/a/obj/d_a_obj_trolley.h" SPECIAL_ACTOR_PROFILE(OBJ_TROLLEY, dAcOTrolley_c, fProfile::OBJ_TROLLEY, 0x14A, 0, 4099); STATE_DEFINE(dAcOTrolley_c, Wait); STATE_DEFINE(dAcOTrolley_c, RideAction); STATE_DEFINE(dAcOTrolley_c, StartAction); STATE_DEFINE(dAcOTrolley_c, PathMove); STATE_DEFINE(dAcOTrolley_c, StopAction); STATE_DEFINE(dAcOTrolley_c, CrashAction); STATE_DEFINE(dAcOTrolley_c, PushPull); STATE_DEFINE(dAcOTrolley_c, Fall); STATE_DEFINE(dAcOTrolley_c, End); STATE_DEFINE(dAcOTrolley_c, TimeSlipStart); STATE_DEFINE(dAcOTrolley_c, TimeSlipEnd); STATE_DEFINE(dAcOTrolley_c, WaitOpenDoor); STATE_DEFINE(dAcOTrolley_c, RestartWait); STATE_DEFINE(dAcOTrolley_c, BuriedSand); STATE_DEFINE(dAcOTrolley_c, BackMove); STATE_DEFINE(dAcOTrolley_c, F302RevivalDemo); STATE_DEFINE(dAcOTrolley_c, TimeSlipEndFromAnother); STATE_DEFINE(dAcOTrolley_c, WaitOnSwitch); void dAcOTrolley_c::initializeState_Wait() {} void dAcOTrolley_c::executeState_Wait() {} void dAcOTrolley_c::finalizeState_Wait() {} void dAcOTrolley_c::initializeState_RideAction() {} void dAcOTrolley_c::executeState_RideAction() {} void dAcOTrolley_c::finalizeState_RideAction() {} void dAcOTrolley_c::initializeState_StartAction() {} void dAcOTrolley_c::executeState_StartAction() {} void dAcOTrolley_c::finalizeState_StartAction() {} void dAcOTrolley_c::initializeState_PathMove() {} void dAcOTrolley_c::executeState_PathMove() {} void dAcOTrolley_c::finalizeState_PathMove() {} void dAcOTrolley_c::initializeState_StopAction() {} void dAcOTrolley_c::executeState_StopAction() {} void dAcOTrolley_c::finalizeState_StopAction() {} void dAcOTrolley_c::initializeState_CrashAction() {} void dAcOTrolley_c::executeState_CrashAction() {} void dAcOTrolley_c::finalizeState_CrashAction() {} void dAcOTrolley_c::initializeState_PushPull() {} void dAcOTrolley_c::executeState_PushPull() {} void dAcOTrolley_c::finalizeState_PushPull() {} void dAcOTrolley_c::initializeState_Fall() {} void dAcOTrolley_c::executeState_Fall() {} void dAcOTrolley_c::finalizeState_Fall() {} void dAcOTrolley_c::initializeState_End() {} void dAcOTrolley_c::executeState_End() {} void dAcOTrolley_c::finalizeState_End() {} void dAcOTrolley_c::initializeState_TimeSlipStart() {} void dAcOTrolley_c::executeState_TimeSlipStart() {} void dAcOTrolley_c::finalizeState_TimeSlipStart() {} void dAcOTrolley_c::initializeState_TimeSlipEnd() {} void dAcOTrolley_c::executeState_TimeSlipEnd() {} void dAcOTrolley_c::finalizeState_TimeSlipEnd() {} void dAcOTrolley_c::initializeState_WaitOpenDoor() {} void dAcOTrolley_c::executeState_WaitOpenDoor() {} void dAcOTrolley_c::finalizeState_WaitOpenDoor() {} void dAcOTrolley_c::initializeState_RestartWait() {} void dAcOTrolley_c::executeState_RestartWait() {} void dAcOTrolley_c::finalizeState_RestartWait() {} void dAcOTrolley_c::initializeState_BuriedSand() {} void dAcOTrolley_c::executeState_BuriedSand() {} void dAcOTrolley_c::finalizeState_BuriedSand() {} void dAcOTrolley_c::initializeState_BackMove() {} void dAcOTrolley_c::executeState_BackMove() {} void dAcOTrolley_c::finalizeState_BackMove() {} void dAcOTrolley_c::initializeState_F302RevivalDemo() {} void dAcOTrolley_c::executeState_F302RevivalDemo() {} void dAcOTrolley_c::finalizeState_F302RevivalDemo() {} void dAcOTrolley_c::initializeState_TimeSlipEndFromAnother() {} void dAcOTrolley_c::executeState_TimeSlipEndFromAnother() {} void dAcOTrolley_c::finalizeState_TimeSlipEndFromAnother() {} void dAcOTrolley_c::initializeState_WaitOnSwitch() {} void dAcOTrolley_c::executeState_WaitOnSwitch() {} void dAcOTrolley_c::finalizeState_WaitOnSwitch() {}