#include "d/a/obj/d_a_obj_truck.h" SPECIAL_ACTOR_PROFILE(OBJ_TRUCK, dAcOtruck_c, fProfile::OBJ_TRUCK, 0x26A, 0, 2); STATE_DEFINE(dAcOtruck_c, Wait); STATE_DEFINE(dAcOtruck_c, Ready); STATE_DEFINE(dAcOtruck_c, PathMove); STATE_DEFINE(dAcOtruck_c, Sink); void dAcOtruck_c::initializeState_Wait() {} void dAcOtruck_c::executeState_Wait() {} void dAcOtruck_c::finalizeState_Wait() {} void dAcOtruck_c::initializeState_Ready() {} void dAcOtruck_c::executeState_Ready() {} void dAcOtruck_c::finalizeState_Ready() {} void dAcOtruck_c::initializeState_PathMove() {} void dAcOtruck_c::executeState_PathMove() {} void dAcOtruck_c::finalizeState_PathMove() {} void dAcOtruck_c::initializeState_Sink() {} void dAcOtruck_c::executeState_Sink() {} void dAcOtruck_c::finalizeState_Sink() {}