#include "d/a/obj/d_a_obj_updown_lava.h" SPECIAL_ACTOR_PROFILE(OBJ_UPDOWN_LAVA, dAcOupdownLava_c, fProfile::OBJ_UPDOWN_LAVA, 0x1C5, 0, 0); STATE_DEFINE(dAcOupdownLava_c, Wait); STATE_DEFINE(dAcOupdownLava_c, UpDown); STATE_DEFINE(dAcOupdownLava_c, Stop); STATE_DEFINE(dAcOupdownLava_c, Up); STATE_DEFINE(dAcOupdownLava_c, Sink); STATE_DEFINE(dAcOupdownLava_c, Down); void dAcOupdownLava_c::initializeState_Wait() {} void dAcOupdownLava_c::executeState_Wait() {} void dAcOupdownLava_c::finalizeState_Wait() {} void dAcOupdownLava_c::initializeState_UpDown() {} void dAcOupdownLava_c::executeState_UpDown() {} void dAcOupdownLava_c::finalizeState_UpDown() {} void dAcOupdownLava_c::initializeState_Stop() {} void dAcOupdownLava_c::executeState_Stop() {} void dAcOupdownLava_c::finalizeState_Stop() {} void dAcOupdownLava_c::initializeState_Up() {} void dAcOupdownLava_c::executeState_Up() {} void dAcOupdownLava_c::finalizeState_Up() {} void dAcOupdownLava_c::initializeState_Sink() {} void dAcOupdownLava_c::executeState_Sink() {} void dAcOupdownLava_c::finalizeState_Sink() {} void dAcOupdownLava_c::initializeState_Down() {} void dAcOupdownLava_c::executeState_Down() {} void dAcOupdownLava_c::finalizeState_Down() {}