#include "d/a/obj/d_a_obj_utajima_lv2.h" #include "common.h" #include "d/col/bg/d_bg_s.h" #include "d/d_stage.h" #include "m/m_vec.h" SPECIAL_ACTOR_PROFILE(OBJ_UTAJIMA_LV2, dAcOutajimaLv2_c, fProfile::OBJ_UTAJIMA_LV2, 0x1D5, 0, 3); const f32 dAcOutajimaLv2_c::someFloat = 100000.0f; bool dAcOutajimaLv2_c::createHeap() { mRes = nw4r::g3d::ResFile(getOarcResFile("IslCave")); dStage_c::bindStageResToFile(&mRes); dStage_c::bindSkyCmnToResFile(&mRes); nw4r::g3d::ResMdl mdl = mRes.GetResMdl("IslCave"); TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x120)); void *dzb = getOarcFile("IslCave", "dzb/IslCave.dzb"); void *plc = getOarcFile("IslCave", "dat/IslCave.plc"); updateMatrix(); mMdl.setLocalMtx(mWorldMtx); TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale)); mBgW.Lock(); return mBgW.InitMapStuff(&mAllocator); } int dAcOutajimaLv2_c::create() { CREATE_ALLOCATOR(dAcOutajimaLv2_c); dBgS::GetInstance()->Regist(&mBgW, this); dBgS::GetInstance()->RegistBg(&mBgW, this); mMdl.setPriorityDraw(0x1C, 9); mBoundingBox.Set(mVec3_c(-2800.0f, -4000.0f, -2600.0f), mVec3_c(2600.0f, 1900.0f, 2700.0f)); mCullingDistance = 500000.0f; return SUCCEEDED; } int dAcOutajimaLv2_c::doDelete() { dBgS::GetInstance()->UnRegist(&mBgW); return SUCCEEDED; } int dAcOutajimaLv2_c::actorExecute() { return SUCCEEDED; } int dAcOutajimaLv2_c::draw() { drawModelType1(&mMdl); return SUCCEEDED; }