#include "d/a/obj/d_a_obj_utajima_stopper.h" SPECIAL_ACTOR_PROFILE(OBJ_UTAJIMA_STOPPER, dAcOutajimaStopper_c, fProfile::OBJ_UTAJIMA_STOPPER, 0x1CF, 0, 6); STATE_DEFINE(dAcOutajimaStopper_c, Down); STATE_DEFINE(dAcOutajimaStopper_c, Rise); STATE_DEFINE(dAcOutajimaStopper_c, Up); STATE_DEFINE(dAcOutajimaStopper_c, Fall); STATE_DEFINE(dAcOutajimaStopper_c, Wait); void dAcOutajimaStopper_c::initializeState_Down() {} void dAcOutajimaStopper_c::executeState_Down() {} void dAcOutajimaStopper_c::finalizeState_Down() {} void dAcOutajimaStopper_c::initializeState_Rise() {} void dAcOutajimaStopper_c::executeState_Rise() {} void dAcOutajimaStopper_c::finalizeState_Rise() {} void dAcOutajimaStopper_c::initializeState_Up() {} void dAcOutajimaStopper_c::executeState_Up() {} void dAcOutajimaStopper_c::finalizeState_Up() {} void dAcOutajimaStopper_c::initializeState_Fall() {} void dAcOutajimaStopper_c::executeState_Fall() {} void dAcOutajimaStopper_c::finalizeState_Fall() {} void dAcOutajimaStopper_c::initializeState_Wait() {} void dAcOutajimaStopper_c::executeState_Wait() {} void dAcOutajimaStopper_c::finalizeState_Wait() {}