#include "d/a/obj/d_a_obj_vortex.h" SPECIAL_ACTOR_PROFILE(OBJ_VORTEX, dAcOVortex_c, fProfile::OBJ_VORTEX, 0x246, 0, 0); STATE_DEFINE(dAcOVortex_c, Wait); STATE_DEFINE(dAcOVortex_c, Appear); void dAcOVortex_c::initializeState_Wait() {} void dAcOVortex_c::executeState_Wait() {} void dAcOVortex_c::finalizeState_Wait() {} void dAcOVortex_c::initializeState_Appear() {} void dAcOVortex_c::executeState_Appear() {} void dAcOVortex_c::finalizeState_Appear() {}