#include "d/a/obj/d_a_obj_water_igaiga.h" SPECIAL_ACTOR_PROFILE(OBJ_WATER_IGAIGA, dAcOwaterIgaiga_c, fProfile::OBJ_WATER_IGAIGA, 0x1E2, 0, 7); STATE_DEFINE(dAcOwaterIgaiga_c, Wait); STATE_DEFINE(dAcOwaterIgaiga_c, Stick); STATE_DEFINE(dAcOwaterIgaiga_c, Away); STATE_DEFINE(dAcOwaterIgaiga_c, Explode); void dAcOwaterIgaiga_c::initializeState_Wait() {} void dAcOwaterIgaiga_c::executeState_Wait() {} void dAcOwaterIgaiga_c::finalizeState_Wait() {} void dAcOwaterIgaiga_c::initializeState_Stick() {} void dAcOwaterIgaiga_c::executeState_Stick() {} void dAcOwaterIgaiga_c::finalizeState_Stick() {} void dAcOwaterIgaiga_c::initializeState_Away() {} void dAcOwaterIgaiga_c::executeState_Away() {} void dAcOwaterIgaiga_c::finalizeState_Away() {} void dAcOwaterIgaiga_c::initializeState_Explode() {} void dAcOwaterIgaiga_c::executeState_Explode() {} void dAcOwaterIgaiga_c::finalizeState_Explode() {}