#include "d/a/obj/d_a_obj_water_nut.h" SPECIAL_ACTOR_PROFILE(OBJ_WATER_NUT, dAcOWaterNut_c, fProfile::OBJ_WATER_NUT, 0x137, 0, 3); STATE_DEFINE(dAcOWaterNut_c, Wait); STATE_DEFINE(dAcOWaterNut_c, SwordCarry); STATE_DEFINE(dAcOWaterNut_c, Throw); STATE_DEFINE(dAcOWaterNut_c, Drop); STATE_DEFINE(dAcOWaterNut_c, Explode); STATE_DEFINE(dAcOWaterNut_c, Birth); STATE_DEFINE(dAcOWaterNut_c, Peel); void dAcOWaterNut_c::initializeState_Wait() {} void dAcOWaterNut_c::executeState_Wait() {} void dAcOWaterNut_c::finalizeState_Wait() {} void dAcOWaterNut_c::initializeState_SwordCarry() {} void dAcOWaterNut_c::executeState_SwordCarry() {} void dAcOWaterNut_c::finalizeState_SwordCarry() {} void dAcOWaterNut_c::initializeState_Throw() {} void dAcOWaterNut_c::executeState_Throw() {} void dAcOWaterNut_c::finalizeState_Throw() {} void dAcOWaterNut_c::initializeState_Drop() {} void dAcOWaterNut_c::executeState_Drop() {} void dAcOWaterNut_c::finalizeState_Drop() {} void dAcOWaterNut_c::initializeState_Explode() {} void dAcOWaterNut_c::executeState_Explode() {} void dAcOWaterNut_c::finalizeState_Explode() {} void dAcOWaterNut_c::initializeState_Birth() {} void dAcOWaterNut_c::executeState_Birth() {} void dAcOWaterNut_c::finalizeState_Birth() {} void dAcOWaterNut_c::initializeState_Peel() {} void dAcOWaterNut_c::executeState_Peel() {} void dAcOWaterNut_c::finalizeState_Peel() {}