#include "d/a/obj/d_a_obj_water_surface.h" SPECIAL_ACTOR_PROFILE(OBJ_WATER_SURFACE, dAcOwaterSurface_c, fProfile::OBJ_WATER_SURFACE, 0x1EC, 0, 6); STATE_DEFINE(dAcOwaterSurface_c, Wait); STATE_DEFINE(dAcOwaterSurface_c, Move); STATE_DEFINE(dAcOwaterSurface_c, After1); STATE_DEFINE(dAcOwaterSurface_c, After2); void dAcOwaterSurface_c::initializeState_Wait() {} void dAcOwaterSurface_c::executeState_Wait() {} void dAcOwaterSurface_c::finalizeState_Wait() {} void dAcOwaterSurface_c::initializeState_Move() {} void dAcOwaterSurface_c::executeState_Move() {} void dAcOwaterSurface_c::finalizeState_Move() {} void dAcOwaterSurface_c::initializeState_After1() {} void dAcOwaterSurface_c::executeState_After1() {} void dAcOwaterSurface_c::finalizeState_After1() {} void dAcOwaterSurface_c::initializeState_After2() {} void dAcOwaterSurface_c::executeState_After2() {} void dAcOwaterSurface_c::finalizeState_After2() {}