#include "d/a/obj/d_a_obj_water_switch.h" SPECIAL_ACTOR_PROFILE(OBJ_WATER_SWITCH, dAcOwaterSwitch_c, fProfile::OBJ_WATER_SWITCH, 0x1B9, 0, 6); STATE_DEFINE(dAcOwaterSwitch_c, Off); STATE_DEFINE(dAcOwaterSwitch_c, Wait1); STATE_DEFINE(dAcOwaterSwitch_c, Wait2); STATE_DEFINE(dAcOwaterSwitch_c, Wait3); STATE_DEFINE(dAcOwaterSwitch_c, On); void dAcOwaterSwitch_c::initializeState_Off() {} void dAcOwaterSwitch_c::executeState_Off() {} void dAcOwaterSwitch_c::finalizeState_Off() {} void dAcOwaterSwitch_c::initializeState_Wait1() {} void dAcOwaterSwitch_c::executeState_Wait1() {} void dAcOwaterSwitch_c::finalizeState_Wait1() {} void dAcOwaterSwitch_c::initializeState_Wait2() {} void dAcOwaterSwitch_c::executeState_Wait2() {} void dAcOwaterSwitch_c::finalizeState_Wait2() {} void dAcOwaterSwitch_c::initializeState_Wait3() {} void dAcOwaterSwitch_c::executeState_Wait3() {} void dAcOwaterSwitch_c::finalizeState_Wait3() {} void dAcOwaterSwitch_c::initializeState_On() {} void dAcOwaterSwitch_c::executeState_On() {} void dAcOwaterSwitch_c::finalizeState_On() {}