#include "d/a/obj/d_a_obj_waterfall_D100.h" SPECIAL_ACTOR_PROFILE(OBJ_WATERFALL_D100, dAcOwaterfallD100_c, fProfile::OBJ_WATERFALL_D100, 0x20D, 0, 6); STATE_DEFINE(dAcOwaterfallD100_c, Wait); STATE_DEFINE(dAcOwaterfallD100_c, Spout); STATE_DEFINE(dAcOwaterfallD100_c, After); void dAcOwaterfallD100_c::initializeState_Wait() {} void dAcOwaterfallD100_c::executeState_Wait() {} void dAcOwaterfallD100_c::finalizeState_Wait() {} void dAcOwaterfallD100_c::initializeState_Spout() {} void dAcOwaterfallD100_c::executeState_Spout() {} void dAcOwaterfallD100_c::finalizeState_Spout() {} void dAcOwaterfallD100_c::initializeState_After() {} void dAcOwaterfallD100_c::executeState_After() {} void dAcOwaterfallD100_c::finalizeState_After() {}