#include "d/a/obj/d_a_obj_waterfall_F102.h" SPECIAL_ACTOR_PROFILE(OBJ_WATERFALL_F102, dAcOwaterfallF102_c, fProfile::OBJ_WATERFALL_F102, 0x203, 0, 6); STATE_DEFINE(dAcOwaterfallF102_c, Wait); STATE_DEFINE(dAcOwaterfallF102_c, Vanish); STATE_DEFINE(dAcOwaterfallF102_c, Stop); void dAcOwaterfallF102_c::initializeState_Wait() {} void dAcOwaterfallF102_c::executeState_Wait() {} void dAcOwaterfallF102_c::finalizeState_Wait() {} void dAcOwaterfallF102_c::initializeState_Vanish() {} void dAcOwaterfallF102_c::executeState_Vanish() {} void dAcOwaterfallF102_c::finalizeState_Vanish() {} void dAcOwaterfallF102_c::initializeState_Stop() {} void dAcOwaterfallF102_c::executeState_Stop() {} void dAcOwaterfallF102_c::finalizeState_Stop() {}