#include "d/a/obj/d_a_obj_wind02.h" SPECIAL_ACTOR_PROFILE(OBJ_WIND02, dAcOwind02_c, fProfile::OBJ_WIND02, 0xDC, 0, 263); STATE_DEFINE(dAcOwind02_c, Wait); STATE_DEFINE(dAcOwind02_c, Loop); STATE_DEFINE(dAcOwind02_c, Stop); STATE_DEFINE(dAcOwind02_c, Dead); void dAcOwind02_c::initializeState_Wait() {} void dAcOwind02_c::executeState_Wait() {} void dAcOwind02_c::finalizeState_Wait() {} void dAcOwind02_c::initializeState_Loop() {} void dAcOwind02_c::executeState_Loop() {} void dAcOwind02_c::finalizeState_Loop() {} void dAcOwind02_c::initializeState_Stop() {} void dAcOwind02_c::executeState_Stop() {} void dAcOwind02_c::finalizeState_Stop() {} void dAcOwind02_c::initializeState_Dead() {} void dAcOwind02_c::executeState_Dead() {} void dAcOwind02_c::finalizeState_Dead() {}