#include "d/a/obj/d_a_obj_wind03.h" SPECIAL_ACTOR_PROFILE(OBJ_WIND03, dAcOwind03_c, fProfile::OBJ_WIND03, 0xDD, 0, 262); STATE_DEFINE(dAcOwind03_c, Wait); void dAcOwind03_c::initializeState_Wait() {} void dAcOwind03_c::executeState_Wait() {} void dAcOwind03_c::finalizeState_Wait() {}