#include "d/a/obj/d_a_obj_windmill_desert.h" SPECIAL_ACTOR_PROFILE(OBJ_WINDMILL_DESERT, dAcOwindmillDesert_c, fProfile::OBJ_WINDMILL_DESERT, 0x20B, 0, 6); STATE_DEFINE(dAcOwindmillDesert_c, Wait); STATE_DEFINE(dAcOwindmillDesert_c, Acceleration); STATE_DEFINE(dAcOwindmillDesert_c, RollMaxSpeed); STATE_DEFINE(dAcOwindmillDesert_c, Deceleration); void dAcOwindmillDesert_c::initializeState_Wait() {} void dAcOwindmillDesert_c::executeState_Wait() {} void dAcOwindmillDesert_c::finalizeState_Wait() {} void dAcOwindmillDesert_c::initializeState_Acceleration() {} void dAcOwindmillDesert_c::executeState_Acceleration() {} void dAcOwindmillDesert_c::finalizeState_Acceleration() {} void dAcOwindmillDesert_c::initializeState_RollMaxSpeed() {} void dAcOwindmillDesert_c::executeState_RollMaxSpeed() {} void dAcOwindmillDesert_c::finalizeState_RollMaxSpeed() {} void dAcOwindmillDesert_c::initializeState_Deceleration() {} void dAcOwindmillDesert_c::executeState_Deceleration() {} void dAcOwindmillDesert_c::finalizeState_Deceleration() {}