#include "d/a/obj/d_a_obj_wood_board.h" SPECIAL_ACTOR_PROFILE(OBJ_WOOD_BOARD, dAcOwoodBoard_c, fProfile::OBJ_WOOD_BOARD, 0x1B7, 0, 2); STATE_DEFINE(dAcOwoodBoard_c, Wait); STATE_DEFINE(dAcOwoodBoard_c, Break); void dAcOwoodBoard_c::initializeState_Wait() {} void dAcOwoodBoard_c::executeState_Wait() {} void dAcOwoodBoard_c::finalizeState_Wait() {} void dAcOwoodBoard_c::initializeState_Break() {} void dAcOwoodBoard_c::executeState_Break() {} void dAcOwoodBoard_c::finalizeState_Break() {}