#include "d/t/d_t_heat_resist.h" #include "d/a/d_a_player.h" #include "f/f_base.h" #include "toBeSorted/area_math.h" SPECIAL_ACTOR_PROFILE(TAG_HEAT_RESIST, dTgHeatResist_c, fProfile::TAG_HEAT_RESIST, 0x223, 0, 4); int dTgHeatResist_c::create() { mInverted = static_cast(mParams & 0x3); matrixCreateFromPosRotYScale(matrix, mPosition, mRotation.y, mScale, nullptr, 0.0f); return SUCCEEDED; } int dTgHeatResist_c::doDelete() { return SUCCEEDED; } int dTgHeatResist_c::actorExecute() { dAcPy_c *player = dAcPy_c::LINK; if (mInverted == 1) { if (!checkAreaBox(matrix, player->mPosition)) { player->onForceOrPreventActionFlags(0x8000000); } } else { if (checkAreaBox(matrix, player->mPosition)) { player->onForceOrPreventActionFlags(0x8000000); } } return SUCCEEDED; } int dTgHeatResist_c::draw() { return SUCCEEDED; }