#include "d/t/d_t_ks.h" SPECIAL_ACTOR_PROFILE(KIESU_TAG, dTgKiesuTag_c, fProfile::KIESU_TAG, 0xFD, 0, 0); STATE_DEFINE(dTgKiesuTag_c, CreateChildren); STATE_DEFINE(dTgKiesuTag_c, ControlWait); STATE_DEFINE(dTgKiesuTag_c, ControlReturnToWait); STATE_DEFINE(dTgKiesuTag_c, ControlMove); STATE_DEFINE(dTgKiesuTag_c, ControlFighting); STATE_DEFINE(dTgKiesuTag_c, ControlPathMove); STATE_DEFINE(dTgKiesuTag_c, DoNothing); void dTgKiesuTag_c::initializeState_CreateChildren() {} void dTgKiesuTag_c::executeState_CreateChildren() {} void dTgKiesuTag_c::finalizeState_CreateChildren() {} void dTgKiesuTag_c::initializeState_ControlWait() {} void dTgKiesuTag_c::executeState_ControlWait() {} void dTgKiesuTag_c::finalizeState_ControlWait() {} void dTgKiesuTag_c::initializeState_ControlReturnToWait() {} void dTgKiesuTag_c::executeState_ControlReturnToWait() {} void dTgKiesuTag_c::finalizeState_ControlReturnToWait() {} void dTgKiesuTag_c::initializeState_ControlMove() {} void dTgKiesuTag_c::executeState_ControlMove() {} void dTgKiesuTag_c::finalizeState_ControlMove() {} void dTgKiesuTag_c::initializeState_ControlFighting() {} void dTgKiesuTag_c::executeState_ControlFighting() {} void dTgKiesuTag_c::finalizeState_ControlFighting() {} void dTgKiesuTag_c::initializeState_ControlPathMove() {} void dTgKiesuTag_c::executeState_ControlPathMove() {} void dTgKiesuTag_c::finalizeState_ControlPathMove() {} void dTgKiesuTag_c::initializeState_DoNothing() {} void dTgKiesuTag_c::executeState_DoNothing() {} void dTgKiesuTag_c::finalizeState_DoNothing() {}