#include "d/t/d_t_light_shaft_eff.h" SPECIAL_ACTOR_PROFILE(TAG_LIGHT_SHAFT_EFF, dTgLightShaftEff_c, fProfile::TAG_LIGHT_SHAFT_EFF, 0x025E, 0, 0); int dTgLightShaftEff_c::create() { return SUCCEEDED; } int dTgLightShaftEff_c::doDelete() { return SUCCEEDED; } int dTgLightShaftEff_c::actorExecute() { return SUCCEEDED; } int dTgLightShaftEff_c::draw() { return SUCCEEDED; }