#include "d/t/d_t_roll_attack_log.h" SPECIAL_ACTOR_PROFILE(TAG_ROLL_ATTACK_LOG, dTgRollAttackLog_c, fProfile::TAG_ROLL_ATTACK_LOG, 0x227, 0, 0); STATE_DEFINE(dTgRollAttackLog_c, Wait); STATE_DEFINE(dTgRollAttackLog_c, RollAttack); STATE_DEFINE(dTgRollAttackLog_c, Request); STATE_DEFINE(dTgRollAttackLog_c, FinishAttack); STATE_DEFINE(dTgRollAttackLog_c, None); void dTgRollAttackLog_c::initializeState_Wait() {} void dTgRollAttackLog_c::executeState_Wait() {} void dTgRollAttackLog_c::finalizeState_Wait() {} void dTgRollAttackLog_c::initializeState_RollAttack() {} void dTgRollAttackLog_c::executeState_RollAttack() {} void dTgRollAttackLog_c::finalizeState_RollAttack() {} void dTgRollAttackLog_c::initializeState_Request() {} void dTgRollAttackLog_c::executeState_Request() {} void dTgRollAttackLog_c::finalizeState_Request() {} void dTgRollAttackLog_c::initializeState_FinishAttack() {} void dTgRollAttackLog_c::executeState_FinishAttack() {} void dTgRollAttackLog_c::finalizeState_FinishAttack() {} void dTgRollAttackLog_c::initializeState_None() {} void dTgRollAttackLog_c::executeState_None() {} void dTgRollAttackLog_c::finalizeState_None() {}