#include "d/t/d_t_ship_flood.h" SPECIAL_ACTOR_PROFILE(TAG_SHIP_FLOOD, dTgShipFlood_c, fProfile::TAG_SHIP_FLOOD, 0x220, 0, 0); STATE_DEFINE(dTgShipFlood_c, Wait); STATE_DEFINE(dTgShipFlood_c, Stop); void dTgShipFlood_c::initializeState_Wait() {} void dTgShipFlood_c::executeState_Wait() {} void dTgShipFlood_c::finalizeState_Wait() {} void dTgShipFlood_c::initializeState_Stop() {} void dTgShipFlood_c::executeState_Stop() {} void dTgShipFlood_c::finalizeState_Stop() {}