#include "d/t/d_t_skyEnemy.h" SPECIAL_ACTOR_PROFILE(SKYENEMY_T, dTgSkyEnemyTag, fProfile::SKYENEMY_T, 0x28D, 0, 0); STATE_DEFINE(dTgSkyEnemyTag, Wait); STATE_DEFINE(dTgSkyEnemyTag, BirthRupeeGue); STATE_DEFINE(dTgSkyEnemyTag, BirthSkytail); STATE_DEFINE(dTgSkyEnemyTag, BirthTornado); STATE_DEFINE(dTgSkyEnemyTag, BirthBirdNpc); STATE_DEFINE(dTgSkyEnemyTag, BirthFrontBirdNpc); STATE_DEFINE(dTgSkyEnemyTag, BirthNusiNpc); STATE_DEFINE(dTgSkyEnemyTag, BirthHighSpeed); void dTgSkyEnemyTag::initializeState_Wait() {} void dTgSkyEnemyTag::executeState_Wait() {} void dTgSkyEnemyTag::finalizeState_Wait() {} void dTgSkyEnemyTag::initializeState_BirthRupeeGue() {} void dTgSkyEnemyTag::executeState_BirthRupeeGue() {} void dTgSkyEnemyTag::finalizeState_BirthRupeeGue() {} void dTgSkyEnemyTag::initializeState_BirthSkytail() {} void dTgSkyEnemyTag::executeState_BirthSkytail() {} void dTgSkyEnemyTag::finalizeState_BirthSkytail() {} void dTgSkyEnemyTag::initializeState_BirthTornado() {} void dTgSkyEnemyTag::executeState_BirthTornado() {} void dTgSkyEnemyTag::finalizeState_BirthTornado() {} void dTgSkyEnemyTag::initializeState_BirthBirdNpc() {} void dTgSkyEnemyTag::executeState_BirthBirdNpc() {} void dTgSkyEnemyTag::finalizeState_BirthBirdNpc() {} void dTgSkyEnemyTag::initializeState_BirthFrontBirdNpc() {} void dTgSkyEnemyTag::executeState_BirthFrontBirdNpc() {} void dTgSkyEnemyTag::finalizeState_BirthFrontBirdNpc() {} void dTgSkyEnemyTag::initializeState_BirthNusiNpc() {} void dTgSkyEnemyTag::executeState_BirthNusiNpc() {} void dTgSkyEnemyTag::finalizeState_BirthNusiNpc() {} void dTgSkyEnemyTag::initializeState_BirthHighSpeed() {} void dTgSkyEnemyTag::executeState_BirthHighSpeed() {} void dTgSkyEnemyTag::finalizeState_BirthHighSpeed() {}