#include "d/t/d_t_sound_area_mgr.h" #include "d/a/d_a_player.h" SPECIAL_ACTOR_PROFILE(SOUND_AREA_MGR, dTgSndMg_c, fProfile::SOUND_AREA_MGR, 0x0145, 0, 0); int dTgSndMg_c::create() { s8 tmpRoomId = mRoomID; addActorToRoom(-1); mRoomID = tmpRoomId; return SUCCEEDED; } int dTgSndMg_c::doDelete() { return SUCCEEDED; } int dTgSndMg_c::actorExecute() { if (dAcPy_c::LINK != nullptr) { dAcPy_c::LINK->mTgSndAreaFlags = 0; } mSndFlags = 0; return SUCCEEDED; } int dTgSndMg_c::draw() { return SUCCEEDED; }