#include "d/t/d_t_sparks.h" SPECIAL_ACTOR_PROFILE(SPARKS_TAG, dTgSparksTag, fProfile::SPARKS_TAG, 0x19, 0, 4); STATE_DEFINE(dTgSparksTag, Wait); void dTgSparksTag::initializeState_Wait() {} void dTgSparksTag::executeState_Wait() {} void dTgSparksTag::finalizeState_Wait() {}