#include "d/t/d_t_sword_battle_game.h" #include "common.h" #include "d/a/d_a_player.h" #include "d/d_sc_game.h" #include "d/flag/storyflag_manager.h" #include "d/lyt/d_lyt_mini_game.h" #include "f/f_base.h" #include "f/f_profile_name.h" #include "sized_string.h" #include "toBeSorted/event.h" #include "toBeSorted/event_manager.h" #include "toBeSorted/minigame_mgr.h" const char *sGameEvents[] = {"StartSwordBattleGame", "EndSwordBattleGame", "EndSwordBattleGame2"}; const char *sEndEventNames[] = { "dAcBvd_c_DeadDEMO", "MG_end", "AsuraDeadB", "BKR_end", "BBossEvac", "BBoss2Evac", "BBoss3Evac", "BLS_end", }; STATE_VIRTUAL_DEFINE(dTgSwordBattleGame_c, Wait); STATE_VIRTUAL_DEFINE(dTgSwordBattleGame_c, Manage); SPECIAL_ACTOR_PROFILE(TAG_SWORD_BATTLE_GAME, dTgSwordBattleGame_c, fProfile::TAG_SWORD_BATTLE_GAME, 0x6F, 0, 4); int dTgSwordBattleGame_c::create() { if (!checkInBossRushFlag() && !MinigameManager::GetInstance()->checkInBossRush()) { return FAILED; } init(); mStateMgr.changeState(StateID_Wait); return SUCCEEDED; } int dTgSwordBattleGame_c::doDelete() { fBase_c::doDelete(); mTimer.vt_0x10(); return SUCCEEDED; } int dTgSwordBattleGame_c::actorExecute() { if (EventManager::isInEvent()) { static const char *l_currentEvent = EventManager::getCurrentEventName(); if (strequals(l_currentEvent, sEndEventNames[0]) || strequals(l_currentEvent, sEndEventNames[1]) || strequals(l_currentEvent, sEndEventNames[2]) || strequals(l_currentEvent, sEndEventNames[3]) || strequals(l_currentEvent, sEndEventNames[4]) || strequals(l_currentEvent, sEndEventNames[5]) || strequals(l_currentEvent, sEndEventNames[6]) || strequals(l_currentEvent, sEndEventNames[7])) { field_0x1AB = true; } } mStateMgr.executeState(); return SUCCEEDED; } int dTgSwordBattleGame_c::actorExecuteInEvent() { bool advance = mEventRelated.isAdvance(); int ret = NOT_READY; switch (mEventRelated.getCurrentEventCommand()) { case 'none': { mEventRelated.advanceNext(); ret = SUCCEEDED; } break; case 'gini': { mEventRelated.advanceNext(); ret = SUCCEEDED; } break; case 'cndn': { if (advance) { dLytMiniGame_c::GetInstance()->startCountdown(); } else if (dLytMiniGame_c::GetInstance()->isStartCountdownDone()) { dLytMiniGame_c::GetInstance()->timeRelatedInit(); dLytMiniGame_c::GetInstance()->setBestTime(getBossHighscore()); dLytMiniGame_c::GetInstance()->setShowBestTime(true); mTimer.initUpCounter(); field_0x1A8 = true; field_0x1AC = true; mEventRelated.advanceNext(); } ret = SUCCEEDED; } break; case 'fnsh': { if (advance) { dLytMiniGame_c::GetInstance()->startFinish(); } else if (dLytMiniGame_c::GetInstance()->isFinishAnimDone()) { mEventRelated.advanceNext(); } ret = SUCCEEDED; } break; case 'gend': { if (advance) { dScGame_c::GetInstance()->triggerExit(mRoomID, getFromParams(0, 0xFF)); } ret = SUCCEEDED; } break; default: { if (dAcPy_c::GetLink()->checkFlags0x340(0x200) && !field_0x1AD && MinigameManager::endMinigame(MinigameManager::BOSS_RUSH)) { field_0x1AD = true; unsetInBossRushFlag(); unsetEarlyFightFlags(); unsetImprisonedFightFlags(); unsetDemiseFightFlag(); setCurrentBossNumber(0); } if (!field_0x1AE && field_0x1A9 && !field_0x1AA) { field_0x1AE = true; saveCurrentTime(getCurrentTime()); setInBossRushFlag(); setCurrentBossNumber(mBossNumber + 1); if (MinigameManager::endMinigame(MinigameManager::BOSS_RUSH)) { dLytMiniGame_c::GetInstance()->startFinish(); dLytMiniGame_c::GetInstance()->endTimeResult(); } } } break; } return ret; } int dTgSwordBattleGame_c::draw() { return SUCCEEDED; } void dTgSwordBattleGame_c::initializeState_Wait() {} void dTgSwordBattleGame_c::executeState_Wait() { if (MinigameManager::GetInstance()->checkInBossRush()) { if (field_0x1A8) { mStateMgr.changeState(StateID_Manage); } else { checkInEvent(sGameEvents[0]); } } } void dTgSwordBattleGame_c::finalizeState_Wait() {} void dTgSwordBattleGame_c::initializeState_Manage() {} void dTgSwordBattleGame_c::executeState_Manage() { if (!field_0x1A9) { mTimer.vt_0x14(); } s32 time = getCurrentTime(); dLytMiniGame_c::GetInstance()->setDisplayedTime(time); if (!field_0x1AE && field_0x1A9 && field_0x1AA) { saveCurrentTime(time); setInBossRushFlag(); setCurrentBossNumber(mBossNumber + 1); if (MinigameManager::endMinigame(MinigameManager::BOSS_RUSH) && checkInEvent(sGameEvents[1])) { field_0x1AE = true; } } if (field_0x1AB && checkInEvent(sGameEvents[2])) { field_0x1AB = false; } } void dTgSwordBattleGame_c::finalizeState_Manage() {} void dTgSwordBattleGame_c::init() { if (MinigameManager::GetInstance()->checkInBossRush()) { createBase(fProfile::LYT_MINI_GAME, this, dLytMiniGame_c::VARIANT_BOSS_RUSH, OTHER); } mTimer.vt_0x0C(); field_0x1A8 = false; field_0x1A9 = false; field_0x1AA = false; field_0x1AB = false; field_0x1AC = false; field_0x1AD = false; field_0x1AE = false; mBossNumber = getCurrentBossNumber(); } bool dTgSwordBattleGame_c::checkInEvent(const char *eventName) { if (EventManager::isInEvent() && strequals(EventManager::getCurrentEventName(), eventName)) { return true; } if (EventManager::isInEvent0Or7()) { static volatile u32 FLAGS_1 = 0x00000001; static u32 FLAGS_2 = 0x00100001; u32 f1 = FLAGS_1; u32 f2 = FLAGS_2; u32 eventFlag = f2 & ~f1; Event event = Event(eventName, 100, eventFlag, nullptr, nullptr); EventManager::alsoSetAsCurrentEvent(this, &event, nullptr); } return false; } s32 dTgSwordBattleGame_c::getCurrentTime() const { s32 time = mTimer.getTime(); if (time > TIME_CONVERT(59, 59, 99)) { time = TIME_CONVERT(59, 59, 99); } return time; } bool dTgSwordBattleGame_c::checkInBossRushFlag() { return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_BOSS_RUSH_ACTIVE); } void dTgSwordBattleGame_c::unsetInBossRushFlag() { StoryflagManager::sInstance->unsetFlag(STORYFLAG_BOSS_RUSH_ACTIVE); } void dTgSwordBattleGame_c::unsetEarlyFightFlags() const { StoryflagManager *pMgr = StoryflagManager::sInstance; // Not naming these flags due to the weirdness... pMgr->unsetFlag(STORYFLAG_351); pMgr->unsetFlag(STORYFLAG_352); pMgr->unsetFlag(STORYFLAG_353); pMgr->unsetFlag(STORYFLAG_354); pMgr->unsetFlag(STORYFLAG_355); pMgr->unsetFlag(STORYFLAG_356); pMgr->unsetFlag(STORYFLAG_357); } void dTgSwordBattleGame_c::unsetImprisonedFightFlags() const { StoryflagManager *pMgr = StoryflagManager::sInstance; pMgr->unsetFlag(STORYFLAG_IMPRISONED1_BOSSRUSH); pMgr->unsetFlag(STORYFLAG_IMPRISONED2_BOSSRUSH); pMgr->unsetFlag(STORYFLAG_IMPRISONED3_BOSSRUSH); } void dTgSwordBattleGame_c::unsetDemiseFightFlag() const { StoryflagManager *pMgr = StoryflagManager::sInstance; pMgr->unsetFlag(STORYFLAG_DEMISE_BOSSRUSH); } void dTgSwordBattleGame_c::setInBossRushFlag() { StoryflagManager::sInstance->setFlag(STORYFLAG_BOSSRUSH_ACTIVE); } void dTgSwordBattleGame_c::saveCurrentTime(s32 time) const { StoryflagManager *pMgr = StoryflagManager::sInstance; pMgr->setFlagOrCounterToValue(STORYFLAG_BOSSRUSH_CURRENT_MIN, (time / 1000) / 60); pMgr->setFlagOrCounterToValue(STORYFLAG_BOSSRUSH_CURRENT_SEC, (time / 1000) % 60); pMgr->setFlagOrCounterToValue(STORYFLAG_BOSSRUSH_CURRENT_MS, (time % 1000) / 10); } s32 dTgSwordBattleGame_c::getBossHighscore() const { s32 time; switch (getBossIdx()) { case 0: time = getGhirahim1Highscore(); break; case 1: time = getScalderaHighscore(); break; case 2: time = getMolderachHighscore(); break; case 4: time = getKoloktosHighscore(); break; case 5: time = getTentalusHighscore(); break; case 6: time = getGhirahim2Highscore(); break; case 3: time = getImprisoned1Highscore(); break; case 7: time = getImprisoned2Highscore(); break; case 8: time = getImprisoned3Highscore(); break; case 9: time = getHordeHighscore(); break; case 10: time = getGhirahim3Highscore(); break; case 11: time = getDemiseHighscore(); break; } if (time > TIME_CONVERT(59, 59, 99)) { time = TIME_CONVERT(59, 59, 99); } return time; } s32 dTgSwordBattleGame_c::getGhirahim1Highscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_GHIRAHIM1_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_GHIRAHIM1_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_GHIRAHIM1_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getScalderaHighscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_SCALDERA_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_SCALDERA_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_SCALDERA_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getMolderachHighscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_MOLDERACH_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_MOLDERACH_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_MOLDERACH_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getKoloktosHighscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_KOLOKTOS_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_KOLOKTOS_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_KOLOKTOS_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getTentalusHighscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_TENTALUS_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_TENTALUS_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_TENTALUS_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getGhirahim2Highscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_GHIRAHIM2_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_GHIRAHIM2_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_GHIRAHIM2_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getImprisoned1Highscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_IMP1_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_IMP1_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_IMP1_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getImprisoned2Highscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_IMP2_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_IMP2_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_IMP2_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getImprisoned3Highscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_IMP3_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_IMP3_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_IMP3_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getHordeHighscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_HORDE_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_HORDE_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_HORDE_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getGhirahim3Highscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_GHIRAHIM3_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_GHIRAHIM3_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_GHIRAHIM3_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getDemiseHighscore() const { StoryflagManager *pMgr = StoryflagManager::sInstance; u16 min = pMgr->getCounterOrFlag(STORYFLAG_DEMISE_TIME_MIN); u16 sec = pMgr->getCounterOrFlag(STORYFLAG_DEMISE_TIME_SEC); u16 msec = pMgr->getCounterOrFlag(STORYFLAG_DEMISE_TIME_MS); return TIME_CONVERT(min, sec, msec); } s32 dTgSwordBattleGame_c::getBossIdx() const { return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_563); } s32 dTgSwordBattleGame_c::getCurrentBossNumber() const { return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_654); } void dTgSwordBattleGame_c::setCurrentBossNumber(s32 num) { StoryflagManager::sInstance->setFlagOrCounterToValue(STORYFLAG_654, num); } void dTgSwordBattleGame_c::notifyBossDeath(bool ghirahim_related) { field_0x1A9 = true; field_0x1AA = ghirahim_related; dLytMiniGame_c::GetInstance()->setComplete(); } bool dTgSwordBattleGame_c::checkFightStarted() const { return field_0x1AC; }