#include "d/a/e/d_a_en_base.h" #include "d/d_stage_mgr.h" #include "m/m_vec.h" #include "nw4r/g3d/g3d_camera.h" bool dAcEnBase_c::isWithinCameraView(f32 w, f32 h) { nw4r::g3d::Camera cam = dStageMgr_c::GetInstance()->getCamera(0); f32 x, y, width, height, near, far; cam.GetViewport(&x, &y, &width, &height, &near, &far); mVec3_c src; cam.Project(src, mPosition); return ((width * w <= src.x) && (src.x < width * (1.0f - w))) && ((height * h <= src.y) && src.y < height * (1.0f - h)) && ((near <= src.z) && (src.z < far)); }