#include "d/a/npc/d_a_ordinary_npc.h" #include "d/a/npc/d_a_npc.h" #include "s/s_StateID.hpp" STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Wait); STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Pain); STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Surprised); STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Withstand); STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Walk); STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, LookAwaySt); STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, LookAway); STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Turn); STATE_DEFINE(dAcOrdinaryNpc_c, PreWalkTurn);