#include "d/a/obj/d_a_obj_bomb.h" #include "f/f_base.h" #include "f/f_profile.h" #include "f/f_profile_name.h" #include "s/s_State.hpp" SPECIAL_ACTOR_PROFILE(BOMB, dAcBomb_c, fProfile::BOMB, 0x128, 0, 2); STATE_DEFINE(dAcBomb_c, Wait); STATE_DEFINE(dAcBomb_c, FlowerWait); STATE_DEFINE(dAcBomb_c, Explode); STATE_DEFINE(dAcBomb_c, Carry); STATE_DEFINE(dAcBomb_c, WindCarry); bool dAcBomb_c::createHeap() {} int dAcBomb_c::create() { return SUCCEEDED; }