#include "d/col/bg/d_bg_s_poly_pass_chk.h" dBgS_PolyPassChk::dBgS_PolyPassChk() { mObject = false; mCamera = false; mLink = false; mArrow = false; mBomb = false; mWhip = false; mBeetle = false; mClawshot = false; mUnderwaterRoof = false; mBellows = false; field_0xE = false; } dBgS_PolyPassChk::~dBgS_PolyPassChk() {}