#include "d/col/c/c_m3d_g_lin.h" void cM3dGLin::SetStartEnd(const VEC3 &start, const VEC3 &end) { mStart = start; mEnd = end; } void cM3dGLin::SetStartEnd(const mVec3_c *start, const mVec3_c *end) { SetStartEnd(*start, *end); } void cM3dGLin::CalcPos(mVec3_c *out, f32 scale) const { mVec3_c tmp; VECSubtract(mEnd, mStart, tmp); VECScale(tmp, tmp, scale); VECAdd(tmp, mStart, *out); } void cM3dGLin::SetStart(const mVec3_c &start) { // This just feels weird mStart = start; }