#include "d/a/d_a_player.h" // Need to be their own file due to sbss alignment mColor daPlayerModelBase_c::sGuideColor1(0x00, 0x82, 0xDC, 0xFF); mColor daPlayerModelBase_c::sGuideColor2(0x64, 0xFF, 0xFF, 0xFF); mColor daPlayerModelBase_c::sGuideColor3(0x46, 0xC8, 0xFF, 0xFF);