#include "d/snd/d_snd_file_mgr.h" #include "common.h" #include "nw4r/snd/snd_DisposeCallbackManager.h" #include "nw4r/snd/snd_SoundArchive.h" #include "nw4r/snd/snd_SoundArchiveLoader.h" #include "nw4r/snd/snd_SoundArchivePlayer.h" dSndFileManager::dSndFileManagerGlob dSndFileManager::sGlob; static dSndFileManager sFileManager; dSndFileManager *dSndFileManager::create(nw4r::snd::SoundArchive *pArchive, nw4r::snd::SoundHeap *pHeap) { sGlob.numFiles = pArchive->detail_GetFileCount(); sGlob.pData = (const void **)pHeap->Alloc(sGlob.numFiles * sizeof(const void *)); sGlob.pWaveData = (const void **)pHeap->Alloc(sGlob.numFiles * sizeof(const void *)); clearGlob(); nw4r::snd::detail::DisposeCallbackManager::GetInstance().RegisterDisposeCallback(&sFileManager); return &sFileManager; } void dSndFileManager::clearGlob() { for (u32 i = 0; i < sGlob.numFiles; i++) { sGlob.pData[i] = nullptr; sGlob.pWaveData[i] = nullptr; } } bool dSndFileManager::loadFileForSound(const nw4r::snd::SoundArchive &pArchive, u32 soundId, nw4r::snd::SoundHeap *pHeap) { nw4r::snd::SoundArchive::SoundInfo info; if (!pArchive.ReadSoundInfo(soundId, &info)) { return false; } if (sGlob.pData[info.fileId] == nullptr) { nw4r::snd::detail::SoundArchiveLoader loader(pArchive); const void *data = loader.LoadFile(info.fileId, pHeap); if (data == nullptr) { return false; } sGlob.pData[info.fileId] = data; } return true; } bool dSndFileManager::isLoadedFileForSound(nw4r::snd::SoundArchivePlayer *pPlayer, u32 soundId) { const nw4r::snd::SoundArchive &pArchive = pPlayer->GetSoundArchive(); nw4r::snd::SoundArchive::SoundInfo info; if (!pArchive.ReadSoundInfo(soundId, &info)) { return false; } if (pPlayer->detail_GetFileAddress(info.fileId) == nullptr) { return false; } return true; } bool dSndFileManager::isLoadedFileAndWaveForBank(nw4r::snd::SoundArchivePlayer *pPlayer, u32 soundId) { const nw4r::snd::SoundArchive &pArchive = pPlayer->GetSoundArchive(); nw4r::snd::SoundArchive::BankInfo info; if (!pArchive.ReadBankInfo(soundId, &info)) { return false; } if (pPlayer->detail_GetFileAddress(info.fileId) == nullptr) { return false; } if (pPlayer->detail_GetFileWaveDataAddress(info.fileId) == nullptr) { return false; } return true; } bool dSndFileManager::isLoadedFileAndWaveForSound(nw4r::snd::SoundArchivePlayer *pPlayer, u32 soundId) { const nw4r::snd::SoundArchive &pArchive = pPlayer->GetSoundArchive(); nw4r::snd::SoundArchive::SoundInfo info; if (!pArchive.ReadSoundInfo(soundId, &info)) { return false; } if (pPlayer->detail_GetFileAddress(info.fileId) == nullptr) { return false; } if (pPlayer->detail_GetFileWaveDataAddress(info.fileId) == nullptr) { return false; } return true; } void dSndFileManager::InvalidateData(void const *pStart, void const *pEnd) { for (u32 i = 0; i < sGlob.numFiles; i++) { if (pStart <= sGlob.pData[i] && sGlob.pData[i] <= pEnd) { sGlob.pData[i] = nullptr; } } } void dSndFileManager::InvalidateWaveData(void const *pStart, void const *pEnd) { for (u32 i = 0; i < sGlob.numFiles; i++) { if (pStart <= sGlob.pWaveData[i] && sGlob.pWaveData[i] <= pEnd) { sGlob.pWaveData[i] = nullptr; } } } // These two might be inline given that the order is reversed void const *dSndFileManager::GetFileWaveDataAddress(u32 id) { if (id >= mpGlob->numFiles) { return nullptr; } return mpGlob->pWaveData[id]; } void const *dSndFileManager::GetFileAddress(u32 id) { if (id >= mpGlob->numFiles) { return nullptr; } return mpGlob->pData[id]; }