#include "d/snd/d_snd_se_sound_1.h" #include "common.h" #include "d/snd/d_snd_source.h" dSndSeSound1_c::dSndSeSound1_c() { mHandleType = SE_HANDLE_TYPE_1; } void dSndSeSound1_c::setSource(dSoundSource_c *source, u32 soundId) { dSndSeSound_c::setSource(source, soundId); }