#include "d/snd/d_snd_se_sound_2.h" #include "common.h" #include "d/snd/d_snd_source.h" dSndSeSound2_c::dSndSeSound2_c() : field_0x128(0), field_0x12C(0), field_0x130(0) { mHandleType = SE_HANDLE_TYPE_2; } void dSndSeSound2_c::setSource(dSoundSource_c *source, u32 soundId) { dSndSeSound_c::setSource(source, soundId); field_0x128 = 0; field_0x12C = 0; field_0x130 = 0; } bool dSndSeSound2_c::calcTimer() { if (!field_0x130 && field_0x128 != 0) { field_0x12C++; if (field_0x12C <= field_0x128) { return true; } } return false; }