#include "egg/gfx/eggGXUtility.h" #include "egg/gfx/eggTexture.h" #include "rvl/GX/GXTexture.h" #include "rvl/GX/GXTypes.h" namespace EGG { const u8 GXUtility::s_texMtxIds[8] = {30, 33, 36, 39, 42, 45, 48, 51}; int GXUtility::getTexMtxID(int idx) { return s_texMtxIds[idx]; } void GXUtility::setScaleOffsetPerspective(f32 *pOut, f32 f1, f32 f2, f32 f3, f32 f4) { pOut[1] *= (1.0f / f1); pOut[3] *= (1.0f / f2); pOut[2] += f3; pOut[4] += f4; } void GXUtility::getTexObj(GXTexObj *obj, const ResTIMG &img) { u32 offset = img.imageOffset != 0 ? img.imageOffset : sizeof(ResTIMG); void *pImage = const_cast(reinterpret_cast(reinterpret_cast(&img) + offset)); // Missing a redundant register move here (obj r30->r3) GXInitTexObj( obj, pImage, img.width, img.height, static_cast(img.format), static_cast(img.wrapS), static_cast(img.wrapT), img.mipmapEnabled != 0 ); GXInitTexObjLOD( obj, static_cast(img.minFilter), static_cast(img.magFilter), img.minLOD / 8.0f, img.maxLOD / 8.0f, img.LODBias / 100.0f, img.biasClamp, img.doEdgeLOD, static_cast(img.maxAnisotropy) ); } void GXUtility::getTexObj( GXTexObj *obj, nw4r::g3d::ResTex resTex, GXTexWrapMode wrapS, GXTexWrapMode wrapT, GXTexFilter minFilter, GXTexFilter magFilter ) { void *pTexData; u16 width; u16 height; GXTexFmt format; f32 minLod; f32 maxLod; GXBool mipMap; if (resTex.GetTexObjParam(&pTexData, &width, &height, &format, &minLod, &maxLod, &mipMap)) { GXInitTexObj(obj, pTexData, width, height, format, wrapS, wrapT, mipMap); GXInitTexObjLOD(obj, minFilter, magFilter, minLod, maxLod, 0.0f, false, false, GX_ANISO_1); } } void GXUtility::getNormalColor(GXColor &outColor, const Vector3f &vec) { // Are there inlines that might work here? Probably! f32 fs[3]; f32 g = vec.z < 0.0f ? vec.y * 128.0f + 128.0f - 0.5f : vec.z * 127.0f + 128.0f + 0.5f; f32 b = vec.y < 0.0f ? vec.y * 128.0f + 128.0f - 0.5f : vec.y * 127.0f + 128.0f + 0.5f; f32 a = vec.x < 0.0f ? vec.x * 128.0f + 128.0f - 0.5f : vec.x * 127.0f + 128.0f + 0.5f; fs[0] = a; fs[1] = b; fs[2] = g; if (fs[0] < 0.0f) { fs[0] = 0.0f; } else if (fs[0] > 255.0f) { fs[0] = 255.0f; } if (fs[1] < 0.0f) { fs[1] = 0.0f; } else if (fs[1] > 255.0f) { fs[1] = 255.0f; } if (fs[2] < 0.0f) { fs[2] = 0.0f; } else if (fs[2] > 255.0f) { fs[2] = 255.0f; } outColor.a = fs[0]; outColor.b = fs[1]; outColor.g = fs[2]; } } // namespace EGG