#include "egg/gfx/eggPostEffectUnk2.h" #include "common.h" #include "egg/gfx/eggCapTexture.h" #include "egg/gfx/eggCpuTexture.h" #include "egg/gfx/eggGXUtility.h" #include "egg/math/eggVector.h" #include "nw4r/math/math_triangular.h" #include "nw4r/math/math_types.h" #include "rvl/GX/GXBump.h" #include "rvl/GX/GXGeometry.h" #include "rvl/GX/GXTransform.h" #include "rvl/GX/GXTypes.h" #include "rvl/GX/GXVert.h" #include "rvl/MTX/mtx.h" namespace EGG { inline f32 GetColor(f32 x, u16 w) { return nw4r::ut::Min(x / (w - 1), 1.f) * 0xFF; } PostEffectUnk2::PostEffectUnk2() : // NONMATCHING field_0x2C(0), field_0x30(0), field_0x34(1), field_0x35(0xFE), field_0x36(7), field_0x38(0.0f, 0.0f), field_0x40(1.0f), field_0x44(1.0f), field_0x48(1.0f) { mpTexture = new CpuTexture(32, 4, GX_TF_RGBA8); mpTexture->configure(); mpTexture->allocate(nullptr); mpTexture->setWrapS(GX_CLAMP); mpTexture->setWrapT(GX_CLAMP); for (u16 y = 0; y < mpTexture->getHeight(); y++) { for (u16 x = 0; x < mpTexture->getWidth(); x++) { u8 val = GetColor(x, mpTexture->getWidth()); mpTexture->setColor(x, y, (GXColor){val, val, val, val}); } } mpTexture->flush(); field_0x00 = 0; } PostEffectUnk2::~PostEffectUnk2() { delete mpTexture; } void PostEffectUnk2::draw(f32 width, f32 height) { // NONMATCHING setMaterialInternal(); setVtxState(); GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX1, GX_CLR_RGBA, GX_F32, 0); GXSetVtxDesc(GX_VA_TEX1, GX_DIRECT); nw4r::math::MTX34 mtx; MTXScale(mtx, width * mScaleX, height * mScaleY, 1.0f); MTXTransApply(mtx, mtx, mOffsetX, mOffsetY, 0.0f); GXLoadPosMtxImm(mtx, 0); static const f32 floats1[2][2] = { {-1.0f, 1.0f}, { 0.0f, 0.0f}, }; static const f32 floats2[2][2] = { { 0.0f, 0.0f}, {-1.0f, 1.0f}, }; const f32 s1 = field_0x40 / mTex1.mpTex->getWidth(); const f32 s2 = field_0x40 / mTex1.mpTex->getHeight(); for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { f32 mtx[2][4]; EGG::Vector3f a(0.f, 0.f, 0.f); f32 sin, cos; nw4r::math::SinCosRad(&sin, &cos, a.z); mtx[0][0] = cos; mtx[0][1] = -sin; mtx[0][2] = -cos * a.x + sin * a.y + a.x + (s1 * floats1[i][j]); mtx[1][0] = sin; mtx[1][1] = cos; mtx[1][2] = -sin * a.x - cos * a.y + a.y + (s2 * floats2[i][j]); mtx[1][3] = 0.f; mtx[0][3] = 0.f; GXLoadTexMtxImm(mtx, GXUtility::getTexMtxID(j), GX_MTX2x4); } if (i == 1 && field_0x2C <= 1) { GXSetBlendMode(GX_BM_LOGIC, GX_BL_ZERO, GX_BL_ZERO, GX_LO_OR); } GXBegin(GX_QUADS, GX_VTXFMT0, 4); GXPosition2u8(0, 0); GXPosition2f32(field_0x38.x, field_0x38.y); GXPosition2u8(1, 1); GXPosition2f32(field_0x38.x, field_0x38.y); GXPosition2u8(2, 2); GXPosition2f32(field_0x38.x, field_0x38.y); GXPosition2u8(3, 3); GXPosition2f32(field_0x38.x, field_0x38.y); } } void PostEffectUnk2::setMaterialInternal() { loadTextureInternal(); setMatColorChannel(); GXSetNumTexGens(4); GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c, 0, 0x7d); GXSetTexCoordGen2(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX1, 0x3c, 0, 0x7d); GXSetTexCoordGen2(GX_TEXCOORD2, GX_TG_MTX2x4, GX_TG_TEX0, 0x1e, 0, 0x7d); GXSetTexCoordGen2(GX_TEXCOORD3, GX_TG_MTX2x4, GX_TG_TEX0, 0x21, 0, 0x7d); GXSetNumIndStages(3); GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD0, mTex1.mTexMapID); GXSetIndTexOrder(GX_INDTEXSTAGE1, GX_TEXCOORD2, mTex1.mTexMapID); GXSetIndTexOrder(GX_INDTEXSTAGE2, GX_TEXCOORD3, mTex1.mTexMapID); setMatPE(); mpTexture->load(GX_TEXMAP1); GXSetNumTevStages(4); GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA); GXSetTevDirect(GX_TEVSTAGE0); GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR_NULL); GXSetTevSwapMode(GX_TEVSTAGE1, GX_TEV_SWAP0, GX_TEV_SWAP0); GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD_NULL, GX_TEXMAP1, GX_COLOR_NULL); GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC); GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA); GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV); GXSetTevIndirect( GX_TEVSTAGE1, GX_INDTEXSTAGE1, GX_ITF_8, GX_ITB_NONE, GX_ITM_1, GX_ITW_0, GX_ITW_0, true, false, GX_ITBA_OFF ); GXSetTevSwapMode(GX_TEVSTAGE2, GX_TEV_SWAP0, GX_TEV_SWAP0); GXSetTevOrder(GX_TEVSTAGE2, GX_TEXCOORD_NULL, GX_TEXMAP1, GX_COLOR_NULL); GXSetTevColorIn(GX_TEVSTAGE2, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC); GXSetTevColorOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); GXSetTevAlphaIn(GX_TEVSTAGE2, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA); GXSetTevAlphaOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV); GXSetTevIndirect( GX_TEVSTAGE2, GX_INDTEXSTAGE2, GX_ITF_8, GX_ITB_NONE, GX_ITM_2, GX_ITW_0, GX_ITW_0, true, false, GX_ITBA_OFF ); GXSetTevSwapMode(GX_TEVSTAGE3, GX_TEV_SWAP0, GX_TEV_SWAP0); GXSetTevOrder(GX_TEVSTAGE3, GX_TEXCOORD_NULL, GX_TEXMAP1, GX_COLOR_NULL); if ((int)field_0x2C == 2) { GXSetTevColorIn(GX_TEVSTAGE3, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO); GXSetTevAlphaIn(GX_TEVSTAGE3, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA); GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_GREATER, field_0x35); } else { GXSetTevColorIn(GX_TEVSTAGE3, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC); GXSetTevAlphaIn(GX_TEVSTAGE3, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA); } GXSetTevColorOp(GX_TEVSTAGE3, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); GXSetTevAlphaOp(GX_TEVSTAGE3, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV); GXSetTevIndirect( GX_TEVSTAGE3, GX_INDTEXSTAGE0, GX_ITF_8, GX_ITB_NONE, GX_ITM_0, GX_ITW_0, GX_ITW_0, true, false, GX_ITBA_OFF ); for (int i = 0; i < 3; i++) { static const f32 sFloats[2][3] = { { 1.0f, -1.0f, -1.0f}, {-1.0f, 1.0f, 1.0f}, }; s16 scale = field_0x36; f32 f1 = (i != 0 ? 0.5f : 1.0f) * (sFloats[field_0x30][i] * 0.5f); f32 f2 = (i == 0 ? field_0x44 : 0.0f) * 0.5f; f32 v[2][3] = { {f1 / 256.0f, f1, 0.0f}, {f2 / 256.0f, f2, 0.0f}, }; GXSetIndTexMtx(static_cast(i + 1), v, scale - 2); } } } // namespace EGG