#include "m/m3d/m_anmchr.h" #include "m/m3d/m3d.h" #include "nw4r/g3d/g3d_anmchr.h" #include "nw4r/g3d/res/g3d_resanmchr.h" namespace m3d { anmChr_c::~anmChr_c() {} int anmChr_c::getType() const { return nw4r::g3d::ScnMdlSimple::ANMOBJTYPE_CHR; } bool anmChr_c::create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmChr anm, mAllocator_c *alloc, u32 *pSize) { if (alloc == nullptr) { alloc = internal::l_allocator_p; } u32 size; if (pSize == nullptr) { pSize = &size; } nw4r::g3d::AnmObjChrRes::Construct(nullptr, pSize, anm, mdl, false); if (!createAllocator(alloc, pSize)) { return false; } mpAnmObj = nw4r::g3d::AnmObjChrRes::Construct(&mAllocator, &size, anm, mdl, false); if (!mpAnmObj->Bind(mdl)) { remove(); return false; } setFrmCtrlDefault(anm, PLAY_MODE_4); return true; } void anmChr_c::setAnm(bmdl_c &mdl, nw4r::g3d::ResAnmChr anm, playMode_e mode) { mdl.removeAnm((nw4r::g3d::ScnMdlSimple::AnmObjType)getType()); setAnmAfter(mdl, anm, mode); } void anmChr_c::setAnmAfter(bmdl_c &mdl, nw4r::g3d::ResAnmChr anm, playMode_e mode) { nw4r::g3d::AnmObjChrNode *node; nw4r::g3d::G3dObj *parent = mpAnmObj->GetParent(); f32 weight; int idx; if (parent != nullptr) { node = nw4r::g3d::G3dObj::DynamicCast(parent); int size = node->Size(); idx = 0; for (int i = 0; i < size; i++, idx++) { if (node->GetNode(i) == mpAnmObj) { break; } } weight = node->GetWeight(idx); node->Detach(idx); } mpAnmObj->Release(); mpAnmObj->Destroy(); mpFrameHeap->free(3); u32 tmp; mpAnmObj = nw4r::g3d::AnmObjChrRes::Construct(&mAllocator, &tmp, anm, mdl.getResMdl(), false); mpAnmObj->Bind(mdl.getResMdl()); setFrmCtrlDefault(anm, mode); if (parent != nullptr) { nw4r::g3d::AnmObjChrRes *o = nw4r::g3d::G3dObj::DynamicCast(mpAnmObj); node->SetWeight(idx, weight); node->Attach(idx, o); } } void anmChr_c::setFrmCtrlDefault(nw4r::g3d::ResAnmChr &anm, m3d::playMode_e mode) { if (mode == PLAY_MODE_4) { mode = anm.GetAnmPolicy() == nw4r::g3d::ANM_POLICY_ONETIME ? PLAY_MODE_1 : PLAY_MODE_0; } set(anm.GetNumFrame(), mode, 1.0f, -1.0f); } } // namespace m3d