#include "m/m3d/m_anmchrblend.h" #include "m/m3d/m3d.h" #include "nw4r/g3d/g3d_anmchr.h" #include "nw4r/g3d/res/g3d_resanmchr.h" namespace m3d { anmChrBlend_c::~anmChrBlend_c() {} int anmChrBlend_c::getType() const { return nw4r::g3d::ScnMdlSimple::ANMOBJTYPE_CHR; } bool anmChrBlend_c::create(nw4r::g3d::ResMdl mdl, int num, mAllocator_c *alloc, u32 *pSize) { if (alloc == nullptr) { alloc = internal::l_allocator_p; } u32 size; if (pSize == nullptr) { pSize = &size; } nw4r::g3d::AnmObjChrBlend::Construct(nullptr, pSize, mdl, num); if (!createAllocator(alloc, pSize)) { return false; } mpAnmObj = nw4r::g3d::AnmObjChrBlend::Construct(&mAllocator, &size, mdl, num); return true; } void anmChrBlend_c::attach(int idx, nw4r::g3d::AnmObjChrRes *anm, f32 weight) { nw4r::g3d::AnmObjChrBlend *obj = nw4r::g3d::G3dObj::DynamicCast(mpAnmObj); obj->SetWeight(idx, weight); obj->Attach(idx, anm); } void anmChrBlend_c::attach(int idx, anmChr_c *anm, f32 weight) { nw4r::g3d::AnmObjChrRes *res = nw4r::g3d::G3dObj::DynamicCast(anm->getAnimObj()); attach(idx, res, weight); } void anmChrBlend_c::detach(int idx) { nw4r::g3d::G3dObj::DynamicCast(mpAnmObj)->Detach(idx); } void anmChrBlend_c::setWeight(int idx, f32 weight) { nw4r::g3d::G3dObj::DynamicCast(mpAnmObj)->SetWeight(idx, weight); } f32 anmChrBlend_c::getWeight(int idx) const { return nw4r::g3d::G3dObj::DynamicCast(mpAnmObj)->GetWeight(idx); } } // namespace m3d