#include "m/m3d/m_anmmatclr.h" #include "egg/core/eggFrmHeap.h" #include "m/m3d/m3d.h" #include "m/m_heap.h" namespace m3d { anmMatClr_c::child_c::~child_c() {} int anmMatClr_c::child_c::getType() const { return nw4r::g3d::ScnMdlSimple::ANMOBJTYPE_MATCLR; } u32 anmMatClr_c::child_c::heapCost(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmClr clr, bool b) { u32 size = 0; nw4r::g3d::AnmObjMatClrRes::Construct(nullptr, &size, clr, mdl, false); if (b) { size = ROUND_UP(mHeap::frmHeapCost(size, 0x20), 0x20); } return size; } bool anmMatClr_c::child_c::create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmClr clr, mAllocator_c *alloc, u32 *pSize) { if (alloc == nullptr) { alloc = internal::l_allocator_p; } u32 size; if (pSize == nullptr) { pSize = &size; } *pSize = child_c::heapCost(mdl, clr, false); if (!createAllocator(alloc, pSize)) { return false; } mpAnmObj = nw4r::g3d::AnmObjMatClrRes::Construct(&mAllocator, nullptr, clr, mdl, false); if (!mpAnmObj->Bind(mdl)) { remove(); return false; } setFrmCtrlDefault(clr, PLAY_MODE_4); return true; } void anmMatClr_c::child_c::setAnm(m3d::bmdl_c &mdl, nw4r::g3d::ResAnmClr clr, m3d::playMode_e mode) { releaseAnm(); mpAnmObj = nw4r::g3d::AnmObjMatClrRes::Construct(&mAllocator, nullptr, clr, mdl.getResMdl(), false); mpAnmObj->Bind(mdl.getResMdl()); setFrmCtrlDefault(clr, mode); } void anmMatClr_c::child_c::releaseAnm() { if (mpAnmObj != nullptr) { mpAnmObj->Release(); mpFrameHeap->free(3); mpAnmObj = nullptr; } } void anmMatClr_c::child_c::setFrmCtrlDefault(nw4r::g3d::ResAnmClr &clr, playMode_e mode) { if (mode == PLAY_MODE_4) { mode = clr.GetAnmPolicy() == nw4r::g3d::ANM_POLICY_ONETIME ? PLAY_MODE_1 : PLAY_MODE_0; } set(clr.GetNumFrame(), mode, 1.0f, -1.0f); } u32 anmMatClr_c::heapCost(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmClr clr, s32 num, bool b) { u32 size = 0; nw4r::g3d::AnmObjMatClrOverride::Construct(nullptr, &size, mdl, num); size += ROUND_UP(num * sizeof(child_c), 0x20); u32 childCost = child_c::heapCost(mdl, clr, true); size += num * ROUND_UP(childCost, 0x20); if (b) { size = ROUND_UP(mHeap::frmHeapCost(size, 0x20), 0x20); } return size; } bool anmMatClr_c::create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmClr clr, mAllocator_c *alloc, u32 *pSize, s32 num) { if (alloc == nullptr) { alloc = internal::l_allocator_p; } u32 size = 0; if (pSize == nullptr) { pSize = &size; } *pSize = heapCost(mdl, clr, num, false); if (!createAllocator(alloc, pSize)) { return false; } mpAnmObj = nw4r::g3d::AnmObjMatClrOverride::Construct(&mAllocator, nullptr, mdl, num); // TODO inline? mpChildren = (child_c *)MEMAllocFromAllocator(&mAllocator, ROUND_UP(num * sizeof(child_c), 0x20)); nw4r::g3d::AnmObjMatClrOverride *obj = nw4r::g3d::G3dObj::DynamicCast(mpAnmObj); child_c *child = mpChildren; for (int i = 0; i < num; i++) { new (child) child_c(); if (!child->create(mdl, clr, &mAllocator, nullptr)) { mHeap::destroyFrmHeap(mpFrameHeap); return false; } if (i == 0) { obj->Attach(i, nw4r::g3d::G3dObj::DynamicCast(child->getAnimObj())); } else { child->releaseAnm(); } child++; } return true; } anmMatClr_c::~anmMatClr_c() { anmMatClr_c::remove(); } int anmMatClr_c::getType() const { return nw4r::g3d::ScnMdlSimple::ANMOBJTYPE_MATCLR; } void anmMatClr_c::remove() { nw4r::g3d::AnmObjMatClrOverride *o = nw4r::g3d::G3dObj::DynamicCast(mpAnmObj); if (o != nullptr && mpChildren != 0) { int size = o->Size(); for (int i = 0; i < size; i++) { mpChildren[i].remove(); } mpChildren = nullptr; } banm_c::remove(); } void anmMatClr_c::setAnm(bmdl_c &mdl, nw4r::g3d::ResAnmClr clr, s32 idx, playMode_e mode) { nw4r::g3d::AnmObjMatClrOverride *o = nw4r::g3d::G3dObj::DynamicCast(mpAnmObj); o->Detach(idx); mpChildren[idx].setAnm(mdl, clr, mode); nw4r::g3d::AnmObjMatClrRes *res = nw4r::g3d::G3dObj::DynamicCast(mpChildren[idx].getAnimObj()); o->Attach(idx, res); } void anmMatClr_c::play() { nw4r::g3d::AnmObjMatClrOverride *o = nw4r::g3d::G3dObj::DynamicCast(mpAnmObj); int size = o->Size(); for (int i = 0; i < size; i++) { play(i); } } void anmMatClr_c::play(s32 idx) { if (mpChildren[idx].IsBound()) { mpChildren[idx].play(); } } f32 anmMatClr_c::getFrame(s32 idx) const { return mpChildren[idx].getFrame(); } void anmMatClr_c::setFrame(f32 f, s32 idx) { mpChildren[idx].setFrameOnly(f); } f32 anmMatClr_c::getRate(s32 idx) const { return mpChildren[idx].getRate(); } void anmMatClr_c::setRate(f32 f, s32 idx) { mpChildren[idx].setRate(f); } bool anmMatClr_c::isStop(s32 idx) const { return mpChildren[idx].isStop(); } bool anmMatClr_c::checkFrame(f32 f, s32 idx) const { return mpChildren[idx].checkFrame(f); } void anmMatClr_c::setPlayMode(playMode_e mode, s32 idx) { mpChildren[idx].setPlayState(mode); } f32 anmMatClr_c::getFrameMax(s32 idx) const { return mpChildren[idx].getEndFrame(); } f32 anmMatClr_c::getFrameStart(s32 idx) const { return mpChildren[idx].getStartFrame(); } } // namespace m3d