#include "m/m3d/m_anmvis.h" #include "m/m3d/m3d.h" #include "nw4r/g3d/g3d_anmvis.h" #include "nw4r/g3d/res/g3d_resanmvis.h" #include "nw4r/g3d/res/g3d_resmdl.h" namespace m3d { anmVis_c::~anmVis_c() {} int anmVis_c::getType() const { return nw4r::g3d::ScnMdlSimple::ANMOBJTYPE_VIS; } bool anmVis_c::create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmVis anm, mAllocator_c *alloc, u32 *pSize) { if (alloc == nullptr) { alloc = internal::l_allocator_p; } u32 tmp; if (pSize == nullptr) { pSize = &tmp; } nw4r::g3d::AnmObjVisRes::Construct(nullptr, pSize, anm, mdl); if (!createAllocator(alloc, pSize)) { return false; } mpAnmObj = nw4r::g3d::AnmObjVisRes::Construct(&mAllocator, &tmp, anm, mdl); if (!mpAnmObj->Bind(mdl)) { remove(); return false; } else { setFrmCtrlDefault(anm, PLAY_MODE_4); return true; } } void anmVis_c::setAnm(m3d::bmdl_c &mdl, nw4r::g3d::ResAnmVis anm, m3d::playMode_e mode) { mdl.removeAnm((nw4r::g3d::ScnMdlSimple::AnmObjType)getType()); mpAnmObj->Release(); mpFrameHeap->free(0x3); u32 tmp; mpAnmObj = nw4r::g3d::AnmObjVisRes::Construct(&mAllocator, &tmp, anm, mdl.getResMdl()); mpAnmObj->Bind(mdl.getResMdl()); setFrmCtrlDefault(anm, mode); } void anmVis_c::setFrmCtrlDefault(nw4r::g3d::ResAnmVis &anm, m3d::playMode_e mode) { if (mode == PLAY_MODE_4) { mode = anm.GetAnmPolicy() == nw4r::g3d::ANM_POLICY_ONETIME ? PLAY_MODE_1 : PLAY_MODE_0; } set(anm.GetNumFrame(), mode, 1.0f, -1.0f); } } // namespace m3d