#include "m/m3d/m_smdl.h" #include "m/m3d/m3d.h" #include "nw4r/g3d/g3d_scnmdl.h" #include "nw4r/g3d/g3d_scnmdlsmpl.h" namespace m3d { smdl_c::smdl_c() {} smdl_c::~smdl_c() {} bool smdl_c::create(nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 bufferOption, int nView, u32 *pSize) { if (alloc == nullptr) { alloc = internal::l_allocator_p; } u32 tmp; if (pSize == nullptr) { pSize = &tmp; } if (bufferOption != 0) { mpScnLeaf = nw4r::g3d::ScnMdl::Construct(alloc, pSize, mdl, bufferOption, nView); } else { mpScnLeaf = nw4r::g3d::ScnMdlSimple::Construct(alloc, pSize, mdl, nView); } if (mpScnLeaf == nullptr) { return false; } mpScnLeaf->SetPriorityDrawOpa(0x7f); mpScnLeaf->SetPriorityDrawXlu(0x7f); return true; } } // namespace m3d