#include "nw4r/g3d.h" // IWYU pragma: export namespace nw4r { namespace g3d { NW4R_G3D_RTTI_DEF(G3dObj); G3dObj::~G3dObj() { Dealloc(mpHeap, this); } void G3dObj::Destroy() { G3dObj *pParent = GetParent(); if (pParent != NULL) { pParent->G3dProc(G3DPROC_CHILD_DETACHED, 0, this); } delete this; } G3dObj *G3dObj::DetachFromParent() { G3dObj *pParent = GetParent(); if (pParent != NULL) { pParent->G3dProc(G3DPROC_CHILD_DETACHED, 0, this); } return pParent; } } // namespace g3d } // namespace nw4r