#include "nw4r/g3d.h" // IWYU pragma: export namespace nw4r { namespace g3d { bool ResAnmVis::GetAnmResult(u32 idx, f32 frame) const { const ResAnmVisAnmData *pAnmData = GetNodeAnm(idx); const ResAnmVisInfoData &rInfoData = ref().info; if (pAnmData->flags & ResAnmVisAnmData::FLAG_CONST) { return pAnmData->flags & ResAnmVisAnmData::FLAG_ENABLE; } f32 fClippedFrame = detail::ClipFrame(rInfoData, frame); int iClippedFrame = static_cast(math::FFloor(fClippedFrame)); return detail::GetResBoolAnmFramesResult(&pAnmData->visibility, iClippedFrame); } } // namespace g3d } // namespace nw4r