#include "d/a/d_a_base.h" extern "C" SoundSource *soundForActorInitRelated_803889c0(int, fBase_c *, char *, u8); extern "C" bool fn_8002C250(SoundInfo *p1, int someNum, char *name, mVec3_c *position) { p1->sound_source = soundForActorInitRelated_803889c0(someNum, p1->actor, name, 0); if (!p1->sound_source) { return false; } p1->actor->sound_list.append(p1); p1->obj_pos = position; return true; }