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<title>tmc/asm/loadRoomEntity.s, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: The Minish Cap</subtitle>
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<entry>
<title>Unify asm for non-matching functions</title>
<updated>2022-01-12T11:16:36+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2022-01-11T18:12:19+00:00</published>
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So that tools can easier work with them.
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So that tools can easier work with them.
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</entry>
<entry>
<title>Identify player functions and update asm.h</title>
<updated>2021-12-28T20:08:30+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2021-12-28T20:08:30+00:00</published>
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<entry>
<title>loadRoom merge</title>
<updated>2021-11-12T08:45:13+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2021-11-12T08:45:13+00:00</published>
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</entry>
<entry>
<title>fix entity.c search prototypes, add documentation</title>
<updated>2021-03-22T05:04:04+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2021-03-22T05:00:07+00:00</published>
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</entry>
<entry>
<title>clang-format and newlines</title>
<updated>2020-11-14T07:27:50+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2020-11-14T07:27:50+00:00</published>
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</entry>
<entry>
<title>func renaming</title>
<updated>2020-08-20T09:21:23+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2020-08-20T09:21:23+00:00</published>
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