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<title>tmc/assets/gfx.json, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: The Minish Cap</subtitle>
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<entry>
<title>Add more tilemap documentation</title>
<updated>2024-01-06T17:12:53+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2024-01-06T17:12:53+00:00</published>
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</pre>
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</entry>
<entry>
<title>Extract some data</title>
<updated>2022-10-08T20:32:54+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2022-09-05T20:50:19+00:00</published>
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<id>67467fd831d2928715835f8a389b4f464a0f9a7a</id>
<content type='text'>
And split up subtasks and world events.
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<pre>
And split up subtasks and world events.
</pre>
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</content>
</entry>
<entry>
<title>Extract some data</title>
<updated>2022-09-03T21:33:35+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2022-09-03T18:14:10+00:00</published>
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<id>a83c83ee8cc500f3128902a1c1c47c9ba2ae4981</id>
<content type='text'>
Sort data according to the compilation using they belong to.
Extract background animations.
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<pre>
Sort data according to the compilation using they belong to.
Extract background animations.
</pre>
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</content>
</entry>
<entry>
<title>Match some ui functions</title>
<updated>2022-03-26T07:52:21+00:00</updated>
<author>
<name>Tal Hayon</name>
<email>talhayon1@gmail.com</email>
</author>
<published>2022-03-26T07:52:21+00:00</published>
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<id>6444e2114a8e3833154da9106649c04a7a432304</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>document gyorg code more</title>
<updated>2022-02-17T14:45:24+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2022-02-17T14:38:05+00:00</published>
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<id>b4c33d59dc7a1f5a00644ca028753b0ab9627aa6</id>
<content type='text'>
also fixes EU custom build
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<pre>
also fixes EU custom build
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix offset calculation for asset build mode</title>
<updated>2021-11-24T12:02:16+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2021-11-24T12:02:16+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Calculate offsets for map and gfx</title>
<updated>2021-11-19T11:41:03+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2021-11-19T11:41:03+00:00</published>
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<id>02d9bda5db2823ad1b9aed52b914933ca762c52d</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Split sprites</title>
<updated>2021-11-18T22:38:53+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2021-11-18T22:38:53+00:00</published>
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<id>c1bbe639f9e2e316fddacb78ae17d509c0943b6a</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Decompile entity init functions</title>
<updated>2021-11-14T13:50:45+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2021-11-14T13:50:45+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Extract sprite frames</title>
<updated>2021-10-31T22:25:07+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2021-10-31T22:25:07+00:00</published>
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<pre>
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