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<title>tmc/src/enemy/gyorgMaleEye.c, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: The Minish Cap</subtitle>
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<entry>
<title>cleanup unused and transitive includes</title>
<updated>2025-03-09T19:00:34+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-09T15:24:57+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>cleanup headers</title>
<updated>2025-03-09T18:58:01+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-05T17:09:01+00:00</published>
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<pre>
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</entry>
<entry>
<title>Invert NENT_DEPRECATED define</title>
<updated>2023-12-30T17:30:00+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-12-30T17:26:19+00:00</published>
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<id>3b87c0416294e830ad256226f315c6b416160493</id>
<content type='text'>
To define ENT_DEPRECATED in files that still need the old entity structs.
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<pre>
To define ENT_DEPRECATED in files that still need the old entity structs.
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</content>
</entry>
<entry>
<title>Create some enemy structs</title>
<updated>2023-12-29T21:56:38+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-07-30T21:56:42+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Document some player item stuff</title>
<updated>2022-08-09T16:56:13+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2022-08-09T16:48:05+00:00</published>
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<id>ad44d63b73b52fa49f1698526e1d77b414a1991d</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>InitScreenShake time -&gt; dec</title>
<updated>2022-06-21T22:12:06+00:00</updated>
<author>
<name>Elliptic Ellipsis</name>
<email>elliptic.ellipsis@gmail.com</email>
</author>
<published>2022-06-21T22:12:06+00:00</published>
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<id>0e60387579b44e5e248a2326c7c089863a1675bc</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Use dec for actionDelay in a lot of entities</title>
<updated>2022-06-21T21:21:51+00:00</updated>
<author>
<name>Elliptic Ellipsis</name>
<email>elliptic.ellipsis@gmail.com</email>
</author>
<published>2022-03-25T22:52:17+00:00</published>
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<id>6125bec49b5bda24853dd1c9f82d598cf00583fd</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>name remaining entity fields</title>
<updated>2022-03-29T03:10:22+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2022-03-29T02:51:32+00:00</published>
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<id>92240d43147dd36ed879ce1084f7ca6e35f1db96</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>cleanup</title>
<updated>2022-03-18T02:16:43+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2022-03-18T02:13:56+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Rename enemy functions</title>
<updated>2022-02-12T19:03:27+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2022-02-06T19:01:41+00:00</published>
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<pre>
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