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<title>tmc/src/enemy/torchTrap.c, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: The Minish Cap</subtitle>
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<entry>
<title>Merge pull request #701 from Henny022p/cleanup/250302</title>
<updated>2026-02-08T17:32:38+00:00</updated>
<author>
<name>Henny022p</name>
<email>73211432+Henny022p@users.noreply.github.com</email>
</author>
<published>2026-02-08T17:32:38+00:00</published>
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Various code cleanup changes</content>
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Various code cleanup changes</pre>
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</entry>
<entry>
<title>cleanup unused and transitive includes</title>
<updated>2025-03-09T19:00:34+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-09T15:24:57+00:00</published>
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<entry>
<title>cleanup asm.h</title>
<updated>2025-03-09T19:00:33+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-09T14:26:33+00:00</published>
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<pre>
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</entry>
<entry>
<title>name flag fields in structs</title>
<updated>2025-03-09T18:57:54+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-02T17:36:29+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>rename gUnk_020000B0 to gEnemyTarget and move it to a header</title>
<updated>2025-01-12T02:20:12+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-01-12T01:46:48+00:00</published>
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<id>ca873e6b7fb9e62bc26f6637caab9023aa2f6e59</id>
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<pre>
</pre>
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<entry>
<title>Rename vvv to actTile</title>
<updated>2024-01-06T15:15:34+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2024-01-06T15:14:12+00:00</published>
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<id>06dc15859867c7f2db22ea6e289e28ff12b0b6c9</id>
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<entry>
<title>Rename metaTiles</title>
<updated>2024-01-06T14:01:44+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2024-01-06T13:59:48+00:00</published>
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Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
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Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
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</entry>
<entry>
<title>Merge branch 'master' into tilemap-docs</title>
<updated>2024-01-06T11:26:39+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2024-01-06T11:26:39+00:00</published>
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<entry>
<title>create enemy struct and enemy flags</title>
<updated>2023-12-31T04:05:32+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2023-12-31T04:05:32+00:00</published>
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<entry>
<title>Merge branch 'master' into tilemap-docs</title>
<updated>2023-12-31T01:12:41+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-12-31T01:12:41+00:00</published>
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